San Diego, CA
About twenty minutes from the Mexico border.

A senior at Stanford studying Design, creating experiences around community, culture, and connection.
Originally from San Diego, CA
Learn more about me
About twenty minutes from the Mexico border.
A card game that gets startup founders talking.
Handbag concepts in South Korea.




12 frames, 12 stories




I attempt to create communities and spaces where people feel comfortable and seen.
I have 4 lamps in my room.
I went to a project-based learning school.
Designing an innovation hub experience to foster authentic connection among startup founders in accelerator spaces.

At StartX, nearly every conversation between founders feels like a pitch. Real, lasting connection gets pushed to the back burner.
As Head User Researcher on a team of three, I led needfinding (17 people reached, 6 interviews), and we prototyped three ideas before choosing one.
A cozy third space at StartX with a connection wall, snacks, and a card game called We're All Humans.
Playtimes ran 35 to 45 minutes. Founders talked about love, death, politics, and insecurities, and laughed, reflected, and surprised each other.

Founders don't necessarily need more networking spaces. They need spaces that are explicitly not that.
A card-based conversation tool built through a human-centered design process, prototyped and tested with founders across the StartX accelerator community.
Built with Team Jello (a team of 3) as part of Design 121 at Stanford's d.school, in partnership with StartX. I led the project as Head User Researcher.
How might we use the human-centered design process to design an innovation hub for the next generation of startup founders at Stanford Research Park?
Keeps up with the latest tech trends and is always looking for ways to boost productivity, typically moving between spaces to work, talk, and present his newest slide deck.
Wants more genuine talks with other founders beyond concise business chat and tool-sharing, but feels an invisible gap that keeps those conversations from happening.
Feels like funding is her largest barrier to entry, largely due to how she's perceived as a minority founder, but remains resilient and channels that feeling to keep pushing.
How might we promote serendipitous conversations between founders?
New StartX founders who lack an environment conducive to organic, serendipitous connection with one another, making the average conversation feel transactional.
New members of the StartX community crave an environment free of artificial, network-based connection, to ensure the relationships they form through StartX programming have a lasting impact.
In environments where every conversation feels like a pitch, genuine and authentic connection always feels like it's placed on the back burner.
StartX founders feel naturally authentic with each other, seamlessly connecting with other members of the community as if they were family.
Prototype 01Elevates underrepresented voices by displaying local founders.
Prototype 02Humanizes founders by creating space for personal discussion.
Prototype 03Creates a cozy environment inside a typically busy startup ecosystem.
People were willing to interact with our prototype, typically in pre-existing groups.
When the focus is on getting personal, people get deep.
Conversations feel deeper with smaller groups of people (2 to 3).
Food transitions to being less important than an intrinsic desire to connect.
Our cards were heavily inspired by the game We're Not Really Strangers, ranging from light reflection (Seed level) to deeper conversation (Bloom level), plus questions written directly from the experiences of startup founders.
Cards were designed in Figma, printed on cardstock, corner-cut for a rounded feel, then sprayed with lacquer for a refined finish. We also built a custom box with a “How to Play” card.




Cards were placed at a campus cafe space with signage, and left to let the experience run on its own. A digital camera was placed within the set-up so users could document their own experience.
Each design choice traces back to something we observed in testing.
| Insight from testing | What we saw | How it showed up in the final |
|---|---|---|
| Third spaces deepen connection | People engaged with our prototype, typically in pre-existing groups. | A cozy third space at StartX with seating, lamps, and signage. |
| Food is a way to invite people | Food drew people in, then faded behind the desire to connect. | Snacks and drinks as an early step in the experience flow, before the card game. |
| A wide variety of topics; personal focus gets people deep | When the prompts got personal, conversations did too. | Three card levels, from light reflection (Seed) to deeper conversation (Bloom). |



One of the more surprising outcomes was how quickly the founders' guards came down. Most of them spend their days pitching, networking, and performing a version of themselves built for a room full of investors or competitors. But once there was a vessel built strictly for connection, with no ask, no agenda, and nothing to prove, that professional mask seemed to just fall away. Conversations that started as polite small talk kept sliding into something more honest: grief, doubt, the parts of running a company nobody really talks about. It made the case that founders don't necessarily need more networking spaces. They need spaces that are explicitly not that.
My group and I were unfamiliar with the experience of startup founders. This project stemmed directly from the conversations we had with them, and the pain points we noticed.
This project taught me that meaningful design goes beyond solving logistical problems. It can create space for vulnerability, connection, and authentic human interaction.
This project reframed dialogue itself as something that can be intentionally crafted through prompts, pacing, environment, and material interaction.
Looking back, here is how I would make the research more measurable.
Set them before testing: session length, cards played per session, and a 1 to 5 “I felt connected” rating after each game.
Run a no-cards version of the same space to see whether the game, and not just the room, drove deeper conversation.
Tag topics on a simple depth scale (surface, personal, vulnerable) and have a teammate code a subset to check agreement.
The goal was lasting connection, so I would check whether founders kept talking after the session.
Contributed to the design and development of luxury handbags and leather goods through concept ideation and prototyping.

An 8-week internship in Ui-Wang, South Korea at Simone Acc. Collection, a luxury leather goods manufacturer, split between its in-house 0914 design team and a Tory Burch global sales team.
I researched FW 26/27 trends, built mood boards, sketched, and pitched three concepts to the 0914 team. Then I made a physical sample every week for Tory Burch's sub-teams.
Two of the pitched concepts: Interwoven, a design built around hand-woven construction, and Canvas, a silhouette with a custom-dyeable canvas panel.
Sketching isn't scary. It's just another way to convey ideas, however rough. It was the most I've ever sketched in my life.


During an 8-week internship partnered with Stanford's Global Studies Program, I joined Simone Acc. Collection, a leather goods manufacturer based in Ui-Wang, South Korea, working across both their in-house design team (0914) and their Global Sales team (Tory Burch).
Refine my personal aesthetic by sketching, prototyping, and iterating on original samples.
Gain insight into Korean fashion trends and global consumer preferences to design for diverse markets.
Communicate ideas clearly through concept sketching and design pitch decks, moving efficiently from concept to sample.
Make the most of my first time working and traveling abroad.
Simone Acc. Collection is a leading Korean luxury handbag and accessories manufacturer, known for producing high-quality leather goods for global designer brands.


0914 is Simone's own premium leather-goods brand, built to showcase the company's craftsmanship, material quality, and design expertise. The brand focuses on timeless, human-centered, small-batch design.
Working within Simone's in-house design team on individual projects, translating seasonal trends into 0914's next collection.












Using resources from Simone's design team, I researched proposed trends for the FW 26/27 season and built a style guide for the team to reference, thinking through general themes, color palettes, and silhouettes.
Common threads: ornamentalism, functionality, pockets, and playful looks balanced with earth tones.
How might we meld current fashion trends with 0914's brand?
0914 customers value artisan-level craftsmanship and high-quality materials. They struggle to find leather goods on the market that feel uniquely human, rather than designed for the mass market.
Pulling from both FW 26/27 trends and elements of 0914's brand identity:
This board reflects a direction rooted in tactility, slow craftsmanship, and objects that carry a sense of history.








There was a plethora of fabrics at our disposal, ranging from cow, sheep, goat, and vegetable leather, as well as suedes and linings. The wide variety let us explore different textures, structures, and finishes while conceptualizing designs.


Based on the mood boards and materials I'd gathered, I began sketching ideas, leaning into “handcrafted design” through woven materials and canvas that could be custom-dyed to create unique patterns.
Contrast between materials mattered a lot to me here. It plays well into the resurgence of vintage fashion, and it's something I genuinely enjoy as a designer.
How the research shaped the concepts I pitched.
| Research | What I learned | Design response |
|---|---|---|
| FW 26/27 trend research | Common threads: ornamentalism, functionality, pockets, and playful looks balanced with earth tones. | A mood board built on handcrafted, geologic, intentional, and artistic cues. |
| 0914 customer profile | Customers value artisan-level craftsmanship and materials, and want pieces that feel human rather than mass-market. | Interwoven, a hand-woven construction, and Canvas, a custom-dyeable panel. |


I created 3 sketches I felt could realistically be implemented in 0914's next seasonal collection, including Interwoven, a design highlighting hand-crafted construction through woven materials, and Canvas, a silhouette featuring a custom-dyeable canvas panel that gives each piece its own pattern-driven identity.
At my final concept pitch, I presented my designs to 0914's design team: sketches, a digital mockup, mood boards, and leather samples of my proposed materials.
Midway through the internship, I transitioned to Simone's Global Sales team, placed with Tory Burch for the remaining 4 weeks.
Simone manufactures for multiple high-end brands, including Tory Burch, Michael Kors, Coach, and Kate Spade, translating each brand's design concepts into products built with Simone's materials, machinery, and technical expertise. I was placed with Tory Burch's Global Sales team for the remaining 4 weeks.
How can I create pieces that feel unique to me as a designer, while also satisfying our target audience?
Tory Burch customers are young, ambitious women stepping into their professional lives, looking for pieces polished yet versatile enough to carry them from the office to evening plans.
Visited a luxury department store and several galleries to get a sense of popular trends in the high-end leather accessory industry.




Each week, my task was to create one physical sample tailored to the sub-team I was assigned, while still bringing my own point of view as a designer, sketching broadly and experimenting with materials popular for that sub-team.


As with 0914, there was a wide range of fabrics available: cow, sheep, goat, and vegetable leather, plus suedes and linings. The biggest difference: each Tory Burch sub-team used very specific, distinct materials, which I had to factor into every prototype.
One of my supervisors challenged me to grab a few scrap pieces of leather and construct a bag prototype from a sketch, in 10 minutes.

Once sketches were finalized, they were passed to the Patterns team, who built digital models of the designs, ultimately sent to the Sample Room to be physically prototyped by the Stitch Masters.



I checked in with the Stitch Masters as they worked from printed versions of the digital model, following up regularly to make sure things were on track, with occasional conversations about hand-feel, hardware choices, and general construction.

Week 1

Week 3

Week 4


Working alongside incredibly creative designers pushed me to trust my own instincts and articulate ideas with more clarity. I also got to attend a fashion show for the first time, a lifelong dream that expanded my creative perspective and shaped the direction of my own design voice.


Conducting market research in Seoul, one of the trendiest fashion hubs in the world, let me observe emerging street styles and consumer behavior firsthand, strengthening my ability to spot broader global design trends.


I learned that sketching isn't scary. It's just another way to convey ideas, however rough. This was the most I've ever sketched in my life, and I'm grateful I pushed myself further into that side of design.


Truly one of the most incredible experiences of my life. I explored Seoul, Anyang, Suwon, Sokcho, and Goryeong. Two months full of incredible people, food, and memories made.
Looking back, here is how I would make the research more measurable.
Tally how often each trend appears across sources, so the style guide ranks themes instead of just listing them.
Use a short paired-comparison survey with young professionals to rank the sketches, rather than relying on my own read.
Use a simple observation sheet (product counts, price points, hardware) so findings can be compared across stores.
Log revisions and turnaround time for each sample to show how quickly every round improved.
Supporting visitor experience and exhibition operations at a gallery for digital and on-chain art.

Node Foundation is a gallery dedicated to digital and on-chain art. I'm a Guest Experience Associate there, from June 2026 to now.
I guide guests through new exhibitions, explain the art, and keep the gallery running: setup, guest assistance, and front desk coverage.
I helped install two exhibitions, PXL by Kim Asendorf and Make Out by Maya Man and Luke Shannon, and supported marketing around each opening.
Guest experience turned out to be spatial design as much as hosting. Sightlines, lighting, and where I stood shaped whether someone felt comfortable getting curious.
Node Foundation is a gallery dedicated to digital and on-chain art. As a Guest Experience Associate, I help visitors, many encountering this kind of art for the first time, actually understand and connect with what they're looking at.
Beyond hosting, I supported the installation process for two exhibitions during my time at Node.

Helped with installation setup and was on the floor to guide guests through the piece once it opened to the public.

Supported installation logistics and served as a guide for visitors experiencing the piece for the first time.
Assisted the team with marketing efforts around each exhibition opening.
Helped capture moments from the gallery floor to support Node's social presence.
Passed along recurring visitor questions and reactions back to the team.
Small observations from the floor that changed how I host.
| What I observed | How I responded |
|---|---|
| Many guests arrive without context for digital or on-chain art. | Explain it clearly without over-explaining, meeting people where they are. |
| Layout shaped comfort: sightlines, lighting, and where I stood. | Treated guest experience as spatial design as much as hosting. |
| Digital and on-chain art can feel intimidating on paper. | Paced conversations and kept explanations light, so a visit felt digestible instead of like a lecture. |
A lot of guests walk in without much context for digital or on-chain art. Learning how to explain it clearly, without over-explaining, pulled directly from the same instincts I use as a Peer Advisor and TA: meeting someone where they are.
Being on the install side and the guest-facing side of the same exhibitions gave me a much better sense of everything that happens between an artist's concept and a visitor's first reaction to it.
Guest experience turned out to be spatial design as much as it was hosting. How a room is laid out (sightlines, lighting, where I stood relative to a piece) shaped whether someone felt comfortable getting curious or just walked past.
Digital and on-chain art can feel intimidating on paper. Part of the job was translating that seriousness into something people could actually enjoy: pacing conversations and keeping explanations light so a visit felt digestible, not like a lecture.
Looking back, here is how I would make the research more measurable.
Ask “How comfortable did you feel with the art, 1 to 5?” and “What do you wish you had known?” to track change over time.
Tally the questions guests ask most, turn the top ones into a short wall guide, and see whether the same questions fade.
Record dwell time at each work and where guests hesitate, to test how layout and my positioning affect engagement.
A small side-by-side would show whether a short welcome changes how long and how deeply people engage.
Selected frames from a Kodak PixPro FZ55, each one filed away with the story behind it.
Capturing moments is one of my favorite pastimes. I love getting to reflect on memories later. This isn't really a project, it's more of a running archive. Every frame below has a story on the back of it.
Frame 01Flip for the storyThe very first photo I took on my camera. I was with my 3 best friends from home having a picnic at our favorite spot, Sunset Cliffs. It was the first time we had seen each other since our first years at college. There was so much warmth and laughter.
Frame 02Flip for the storyA grocery store in National City. I was overwhelmed with a feeling of nostalgia as soon as I walked through the door.
Frame 03Flip for the storyA little rubber duck I saw on a hike in Santa Cruz. It called my name, so I made it my muse.
Frame 04Flip for the storyThis was one of my “must see” spots when I visited Korea. It definitely didn’t disappoint. I brought my copy of The Little Prince and did a quick read before taking the train back to my apartment.
Frame 05Flip for the storyGyeongbokgung Palace was truly a surreal experience. I took this photo at the “Changing of the Guards Ceremony” and I can still feel the drum beat pounding in my ear.
Frame 06Flip for the storyEvery Friday during my internship at Simone, I’d be sent on K-Culture excursions. The one photographed here wouldn’t have been possible without our fantastic guide, Kimsoo. He picked us up at 7AM and we didn’t get back until 9PM. He recommended this bridge, and it was an incredible sight.
Frame 07Flip for the storyA little weekend trip to one of my favorite spots in South Korea, Sokcho. Beautiful beaches, mountains, and seafood. I was surrounded by incredible friends who weren’t afraid of a little cliffside.
Frame 08Flip for the storyI truly was just moved by these 5 empty chairs. All differently colored, but facing the same sights. I sat down in the middle chair, and imagined my 4 best friends next to me.
Frame 09Flip for the storyGrowing up, my parents would take me to Free Museum Tuesdays at Balboa Park. I continue to revisit whenever I’m home because I have so many fond memories. The architecture is always breathtaking any direction you look.
Frame 10Flip for the storyFor a little bit of context: before I had visited Korea, I had just watched the movie Past Lives with one of my best friends. I decided to go on a hike after getting off at a random station on Line 4. It was a beautiful path leading to a museum, and at that museum the statues from Past Lives were being exhibited.
Frame 11Flip for the storyOn a hike for two of my friends’ birthdays, we stumbled upon these fishermen in the distance. As we watched from the cliffs I was mesmerized by the sight. I have such fond memories of that day.
Frame 12Flip for the storyFor Spring Break 2026, I road-tripped from Maryland to Stanford. My last stop before campus was Santa Cruz, to visit my best friend. This is a photo of both of our phones and my wired earbuds at the beach.
As an RA, a Design Program peer advisor, and a lover of people, I attempt to create communities and spaces where people feel comfortable and seen.

Community isn't something that just happens. It gets woven, one small invitation at a time.
I attempt to create communities and spaces where people feel comfortable and seen. Here's how that's played out in the dorms and at the d.school.
As an RA, I spearheaded multiple dorm programming events to bring people together. Two of my favorites:
I paired over 100 freshmen based on shared interests to spark meaningful connections within our community.
I piloted a sibling mentorship program, and I got to be a mentor myself to two incredible freshmen!


I created a new declaration event called Newly d.Clared to celebrate the milestone of declaring the design major. The d.school now uses it as a tradition.
I also help with class exhibitions and design programming, so students' work has a place to be seen and gathered around.


Frosh Plates worked because it began with interests. People connect faster when there is already something to talk about.
A sibling program gives new students someone a step ahead, and gives mentors the chance to grow too.
Declaring a major is a big moment. Newly d.Clared makes sure nobody passes through it alone.
Exhibitions turn a quarter of private effort into something a whole community can stand around and talk about.
If we want people to feel seen, we have to design for it on purpose.
Almost everything we design lands in a group of people: a dorm, a classroom, an accelerator, a gallery. Nobody uses those spaces alone. They use them with and through each other.
Left to chance, spaces quietly teach us how to behave. At StartX, I watched a room teach founders to pitch instead of connect. In the dorms and at the d.school, I've seen the opposite: one small, intentional invitation can teach people that they belong.
That's why I design for community first. The best products, programs, and places aren't just usable. They make room for people to meet each other.
Posters and graphics I've made for events and communities at Stanford.